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Antigo FBAUP, FBAUP404

sexta-feira, janeiro 20, 2006

Songs in the Key of F12, by Erik Davis

I would like to thank Ewan Lentjes for this and other very pertinent texts he gave me. Most of this names were already familiar to me, and I really got happy with the following one because this was one piece of information I was missing... I supose it's not that known because no portuguese teacher/friend/colegue ever linked me to it... The work and research I'm developing now forces me to share this Erik Davis chronicle for Wired. Please take good care of it...

"First software turned the laptop into a musical instrument.
Now who's in control: the machine or the musician?

It's Sunday night at Open Air, a small, sleek lounge in downtown Manhattan. A couple dozen musicians, DJs, and bedroom hackers huddle around the bar or relax on couches. Many are toting computers. The atmosphere is trendy but soothing: Exposed wood conjures a California vibe that counterbalances the space-station chill; sunsets and moonscapes float across a wall of flat-panel displays. Everyone's paying more attention to their laptop screens than to the art on the walls - making the scene more home-brew computer club than East Village bohemia.
Everybody's here for Share, a weekly gathering that began last summer as a swap meet focused on the applications, macros, and plug-ins available to musicians working with PCs. Most of the goods were soon traded, and the party evolved into a combination jam session and mutual support line. Share co-honcho Rich Panciera, a scruffy Brooklynite who records under the handle loop, explains: "The music people play here is a prototype for the music of the future."
The music, as you might guess, is electronica. And though the stuff at Share sounds rather avant-garde, with its edgy textures and squirrelly beats, it's also strangely familiar. After all, electronic music is ubiquitous these days, the sonic backdrop in restaurants, retail shops, and TV commercials. Its signature moves are used by everyone from Timbaland to Radiohead, Björk to Moby.
In a larger sense, nearly all of the music you hear today, both recorded and live, is electronic. This doesn't necessarily mean that it's digital - many studio engineers and artists remain fervently attached to analogue hardware, with its arguably greater warmth and richness. But the computer is inextricably woven into all stages of the modern recording process: Even acoustic music such as string quartets and bluegrass is spliced and diced with all-purpose mixing software like Pro Tools and Logic. The wandering tones of mediocre (but marketable) singers are routinely treated with pitch-correcting programs like Antares Auto-Tune. And no one balks at drum machines anymore.
No one balks at sampled voices anymore. These days, Milli Vanilli seem like prophets, not cheats.
An explosion of scattershot beats emerges from the next room. The sounds belong to Geoff Matters, a slight 24-year-old who sports a wispy Fu Manchu, earrings, and long blond hair stuffed inside a beige stocking cap. Besides helping to organize Share, Matters is one of the lead programmers for GDAM, which stands for Geoff and Dave's Audio Mixer. An open source digital DJ rig that's "perpetually in beta," GDAM cuts and mixes MP3s like a vinyl DJ gone cyborg.
Matters unfolds a 4-foot-square mat that looks like a ticktacktoe gameboard and has the phrase STAY COOL! emblazoned in the centre. Officially, the device belongs to Dance Revolution, the PlayStation version of an insanely popular Japanese arcade game that leads players through hyperactive dance routines. Instead of dictating moves, Matters' rejiggered pad lets him drive the music. Stepping on different squares controls an array of beats and effects, allowing him to scratch virtual records with his feet. "It's not about re-creating vinyl," Matters explains. "It's about performance."

As Matters hops around in his fat, floppy socks, the evening's featured performer settles down on a nearby couch and pops open her PowerBook. Keiko Uenishi, aka O.blaat, is a Japanese artist best known for wiring up Ping-Pong games with mikes and modulating the resulting audio. Without fanfare, she begins unleashing an enchanted sea of sound: Fuzzed-out birdcalls flit through submarine drones, and scratchy beats crackle like a thousand records skipping as one.
Uenishi's set is great; however, like most laptop musicians, she's boring to watch. Calling up audio files and filters with a QWERTY keyboard lacks the visual punch of a guitar solo or a drumroll, and often there isn't even a visible link between a keypunch and a specific change in sound. Is it live or is it Memorex? No one at Share seems to care, and for all I know, Uenishi might have spent her time playing The Sims.
The question about the "liveness" of the show conceals another, more difficult one: Who exactly is responsible for the music? Both at the club and beforehand, Uenishi made any number of decisions about audio files and sequences. But the PowerBook and its software brought it all together and unleashed the flow in real time. Who's in control? The machine or the musician?
We should be used to this sort of ambiguity by now. Remix records regularly outsell the originals, rap music rules the charts with repurposed samples, and Black Sabbath uses TelePrompTers onstage. These days, Milli Vanilli seem like prophets, not cheats. As the musicians adapt the computer, the distinction between the instrument and the music the instrument makes begins to break down. Uenishi wasn't joking when she suggested to me that, in the future, the pop chart would become a software chart.
There are loads of digital instruments available, but most don't create new sounds - they emulate old ones. Techno kids who once drooled over rare or expensive hardware like Prophet-5 or DX7 can now download "soft synths" from the Net (legally or not). A popular Swedish product called Reason serves up a bevy of virtual machines in an old-school package: Boot the program and you see a rack-mounted stack of rectangular boxes equipped with the old knobs and sliders. If you want to reconnect the devices, you can just spin the simulated machines around onscreen and switch the patch cords.
You can make a song today, or make a new tool to make a song tomorrow. But that can keep you from ever doing music again. The hardcore, however, use more flexible applications that let them design their own instruments directly. The most legendary of these modular programming environments is Max/MSP, which got its start 20 years ago at Ircam, a highbrow music research lab in France. Max allows users to design data-flow networks that, among other things, can generate music. MSP is an extension to Max. It synthesises and processes the sounds sluicing through those networks. Max/MSP creates these networks, called patches, mostly by drawing links between graphical objects that represent different processes.
"It's like a musical Erector set," says Joshua Clayton, a Max programmer who records under the name Kit. "From simple building blocks, you can build individualised musical machines." Max/MSP's lean packaging and steep learning curve restrict users to a rather elite group of coder-musicians: Some - Aphex Twin and Autechre, for example - are electronic pop stars, but most are buried in academia. The company that sells the program, Cycling '74, keeps a low profile, with only a handful of employees, little advertising, and no outside investors. As Cycling executives see it, high-end software like Max/MSP will never become more than a cottage industry that caters to serious electronic musicians, who are often demanding, idiosyncratic, and poor (and hence are sometimes willing to swap cracked software).
A more populist philosophy reigns at Native Instruments, a Berlin company founded in 1996 by a couple of German synth-heads. Devoted to bringing slick and cool music software to the masses, NI has already released 10 or so products to great acclaim and is flush with investment capital and programmers. The company has released classic synth emulators and a dynamite DJ mixing program called Traktor, but its flagship product remains Reaktor, a modular synthesiser and sampler that provides Max-style powers in a more accessible package. Mate Galic, Native Instruments' audio evangelist, compares snapping together Reaktor's audio modules to playing with Legos.
NI also acts a bit like a record label, putting together CD compilations and sponsoring live events in Europe, where electronic music is both more mainstream and more integrated into the art world than it is in the US. Even the company's software releases radiate a cool, edgy vibe. As Galic puts it, "We see software as an artistic creation, not just a tool." Some NI software comes complete with its own aesthetic style: Spektral Delay, released last year, transforms practically anything you throw at it into a warm and spacey track reminiscent of the Berlin dub artist Pole.
Conversely, one NI music compilation has its own software: Mewark-Stoderaft, created by the Russian hacker-composer Lazyfish, is a Reaktor-based interactive audio track designed to be manipulated directly by the listener. "Eventually, software instruments will become pieces of abstract electronic music," says Galic. "You will just let them run, and they'll never stop."
The coming of autonomous, self-generated music has long been prophesied by the ambient greybeard Brian Eno. Today, that's a sure thing; it's also a problem. Software instruments never stop changing, never stop offering up more of those infinite possibilities we're always hearing about. Compare the situation with, say, playing an acoustic guitar. Years of practice are necessary before you really begin to discover the hidden potential inside that rounded box with six metal strings and a hole. But right off the bat, software instruments - especially modular ones like Max/MSP and Reaktor - provide a dizzying number of powerful effects. This makes it easy to endlessly tweak your material rather than to accept the constraints that partly define the act of composition. And this is particularly true when you can tinker not only with the sound but with the virtual machine that makes the sound.
For Robert Henke, a 33-year-old member of the Berlin-based ambient dub group Monolake, it boils down to this: "Do I go to the studio and make a song? Or do I make a new tool to make another song tomorrow?" Henke decided to do both, and the strategy paid off. In 1999, he and then fellow Monolaker Gerhard Behles helped found Ableton, a software company that recently released Live, a much-praised audio sequencer. Live brings to real-time performances the kinds of sculptural control over loops and samples that one has in a studio environment. "There are two approaches you can take with your music software," says Behles, who quit Monolake in order to run Ableton full-time. "One is to consider your tools as fixed. The other is to control the tools themselves. That gives you a much bigger lever. But it can keep you from ever doing music again."
A lot of what passes for experimentalism in popular electronic music represents an obsession with the big lever - whether it's Reason, Max/MSP, Reaktor, Live, or something even newer. The desire to constantly reprocess material, and to release the results as finished products, is only amplified by the constant turnover of software. "There's a new piece of software every day," says Oakland, California's Miguel Depedro, who runs the Tigerbeat6 label and records whacked-out sampladelic electronica under the name Kid606. "By the time you've learned how to use something, there's already something else. I would love for everything to just pause right now - no new advances, no faster computers, no new Max. And then we'll see what we do for the next two years."
Depedro's reaction to the infinity of options is to largely ignore them. Instead of geeking out over new software, he goes punk rock, injecting bratty-ass fun into a music dominated by tech talk of fast Fourier transforms. His live shows unleash dense hip-hop and R&B from the twin-barrelled plunderphonic bazooka fashioned from two PowerBooks and a multichannel DJ mixer. And a recent Kid606 bootleg EP, freakbitchlickfly, features Depedro mangling unauthorised snippets of Missy Elliott's "Get Ur Freak On" into a Ritalin stomp. The turn away from process-heavy hermeticism represents a rejection of the technological futurism of the '90s, which mindlessly embraced the latest upgrade as the avenue toward fulfilment and success. As Depedro points out, "You don't even need a computer to play live electronic music."
Even a few programmer-musicians echo some of Depedro's concerns. Joshua Clayton programs for Cycling '74 and remains captivated by the nitty-gritty processing available in environments like Max/MSP. Clayton also has concerns about the aesthetic attitude that such programs can produce. "I find that people who use Max and similar programs often aspire to be the god behind the universe, to come up with a formal system that's completely under their control. Some people can't wait to get everything inside the computer so they can generate some kind of utopian music that's all contained within the machine." For Clayton, who still loves to sample the analogue world with a hand microphone, music that just plays itself is anathema. "We are at a confusing point in time," he says. "These mechanical processes are the only things the culture can latch onto, but at the same time there's something unpleasant about them, something a little weird."
The party is Joypad, the place is San Francisco, and local laptop wizard Twerk is playing one of the most engaging live ambient sets I've ever heard. Oddly processed sounds build up shimmering textures as feedback loops envelop one another and beats slowly unfold like a flower bud in a time-lapse film. Along with working his PowerBook, Twerk twirls a set of knobs on a small controller. Next to me, a punkish brunette explains to her friend that the knobs are controlling various parameter values for the algorithms that make up Twerk's live patch. This is clearly not rock 'n' roll.
Neither is Twerk's home studio, which takes up the living room of his apartment in San Francisco's Western Addition. The space is frighteningly neat, the dust-free computer desk bare except for a handful of CDs stacked in a crisp brick. Twerk, aka Shawn Hatfield, is recognized as one of the leading programmer-musicians on California's laptop-techno scene, but the 28-year-old native didn't even own a computer a few years ago. Originally a hip-hop DJ -"spray cans were our technology"- Hatfield began making straight-ahead techno records in the late '90s. On a whim, he bought a copy of Cool Edit
Pro and started playing with it on his girlfriend's Sony Vaio. He was hooked. He plunged into Reaktor and then upgraded to Max/MSP, and his techno records began to mutate. "My music started to get more experimental because the tools themselves are experimental." Eventually he sold all his analogue gear. "I'm not even trying to emulate analogue. I'm trying to make new sounds, computer sounds."
All musicians who use computers must come to terms with the peculiar situations created by software. Some, like Depedro, turn toward showmanship, while others, like Clayton, balance digital control with analogue sounds and sensibilities. Hatfield, however, represents another way: into the machine. His latest record is called Now I'm Rendered Useless, which runs techno conventions through a giddy but decidedly alien beat percolator. The title refers, in part, to Hatfield's feelings after being dumped by his girlfriend, who got sick of his geekish ways. It also refers to his increasing reliance on virtual music machines that, in a sense, do his work for him. "Building these sequences in Max, I could tell the machine to do everything that I do. It was like building human replicators to copy the way I would make music."
To keep his sounds from growing predictable, Hatfield introduces randomly fluctuating values into his patches. "I'm never able to get the sounds that I hear in my head," he explains. "So I just play with randomness and let these things happen naturally. The networks of sound generation I set up are just spewing out all of this chaos, and from that I pull out the pieces that are worthy. It's like a garden that you're constantly trimming and manicuring."
Like many electronic musicians, Hatfield divides his time between building patches and making tunes with those patches. After amassing a library of them, he decided to release one - which he dubbed drool-string-ukulele - to the online community of music freaks. "At first I was afraid of giving away my style," he says, noting that, unlike Reaktor fans, a lot of Max-heads are rather cagey about their work. "But when I started to get back all these crazy random tracks, I was very inspired. They were so different than I expected. Now I get off stoking people out with cool shit."
For Hatfield, building virtual machines is at least as engaging as making tunes. He's learning C++ and contemplating a potential career as a music software developer. His girlfriend has come back, yet he continues to embrace technology. "Computers have given me an amazing amount of fulfilment and joy," he says. "If I don't have a computer, I almost feel like I'm only half of who I am. I think at some point, when technology is ready, I will become the machine that I'm using.""

quinta-feira, janeiro 19, 2006

VEC GRÁFICO | In love winner

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VEC GRÁFICO | After John Maeda

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VEC GRÁFICO | Black & White Triangles & Hearts

prefirotriangulos
kkercoisaemorogresso

terça-feira, janeiro 17, 2006

http://fbaul-designcom1.blogspot.com/

Não podem ver nada... É porrada nos gajos. Eu tenhos uns amigos lá no bairro cum deles até tem mas matracas. Até já tenho um sinal secreto para o ataque e tijolos no jardim p´átirar pra cima deles e escondemo-nos atrás do muro ò pé da da mercearia cumas fisgas átirar grampos às janelas dos malandros até começar o MacGyver. E prá próxima fazemos uma armadilha de tábuas fininhas com pregos espetados viradas ao contrário debaixo de palha e folhas secas...

"Este tipo de ferramentas também começa a ser utilizada na pedagogia das escolas de Design, nomeadamente na Faculdade de Belas Artes da Universidade de Lisboa – FBAUL com o blog “Design?”, seguindo já um preceito educacional de Andrea Marks defendido na Voice da AIGA (...). Assim os alunos poderão começar a pensar verbalmente, o que equivale a abrirem tempo para reflexão. Isto porque, escrever ajuda o pensar."

segunda-feira, janeiro 16, 2006

Dutch Design Details 2

"O mais apaixonante na condição do exilado é a possibilidade de ver de fora. O exterior imenso por oposição ao interior infimo. Uma espécie de pele, fronteira razoável, mas que tudo clarifica esfriando ainda mais a razão, separando as águas."
Fernando José Pereira

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Sinalização de paragem onde se se consegue ler o mais importante à distância, dos quatro passeios alfluentes ao cruzamento.

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3 cabines telefónicas triangulares. Não é por acaso que as abelhas fazem favos com meia dúzia de lados. Estas cabines, podem formar conjuntos de 6, criando uma espécie de prisma hexagonal que, dos prismas que se podem articular em padrão (triangular, quadrangular, pentagonal e hexagonal) é o que contem mais espaço útil.

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Limites dos passeios em puzzle, para não descarrilarem com o tempo.

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Fendas para a roda da frente da bicicleta. Substituem o descanso, permitindo que pare 5 minutos em frente ao clube de vídeo sem encostar a bicla à montra.

segunda-feira, janeiro 09, 2006

Projectos 2006

Assim que disse ao Albino, que ia afixar isto num blog, ele questionou-me: "Com que intuito? Porquê?" Medo.
Rapidamente respondi que mais rapidamente me sentiria obrigado a prestar contas pelo que não dissesse do que pelo que dissesse... Isto não significa que todos os problemas do mundo se resolvem com honestidade e transparência. A vida é um pouco mais complexa do que da comunicação que lhe diz respeito. Bem que o tique do designer, artista e editor ainda possa funcionar: "Isto está tudo escangalhado e escavacado, mas é assumido! Tem que ver com o conceito..." , não podemos andar para aqui a matar cães na rua resolvendo a multa com um: "-É assumido!". Responsabilidade acima de tudo, e parece-me aqui e agora que, nem a publicação das minhas ambições nem as suas concretizações, violam regras que sirvam para proporcionar a saudável co-existência entre animais ou outra coisa realmente importante.

Agora sim:
PROJECTOS 2006!

DESIGN GRÁFICO:
Revista Textos e Pretextos Nº7 (Os monstros)
Revista Textos e Pretextos Nº8
Revista A23 Nº0
Catálogo do Cale Festival 2005 (possível "pacote gráfico" para o Cale 2006?)
Portfolio
_____

ARTE:
Exposição de VEC
Posters para a fanzine
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ÁSTATO
Registar Empresa
Site
Poster
Autocolante

Ástato Página
Boletim informativo/Patrocínios
Audio Book

Ástato CDR
(At) 3 Último
(At) 4
(At) 5
(At) 6

Ástato VEC
E.P. 1 Fevereiro 2006
E.P. 2
E.P. 3
E.P. 4

Ástato Bravo
DVD de MP3 com quase tudo de Ana
Cassetes com a X-FM
Pen Drive Release (?2007)

segunda-feira, janeiro 02, 2006

Ideas for free!

We are now dealing with one of the most delicate issues of contemporary society. I'm going to adopt a baby a tell him about everything I know!

The DJ culture is not so old that one cannot trace its birth with relative easiness. By the beginning of the 1980's decade it was already normal that clubs and pubs were organizing parties where live music was being replaced by a kind of entertainment that still depends, on its vast majority, on the edition skills of a single man: the Disk Jockey. In just 20 years the DJ cult has changed from something concerned with small circles of entertainment to some kind of telecommunications business jovial face. Take Optimus Hype @ Meco as an example, a portuguese summer festival sponsored by Optimus (a portuguese telecommunications operator). I guess there's nothing twisted with this. The central theme here is not sponsoring. The big question is much more wide than that, and DJ culture is just an introducing metaphor and illustration to what is slowly happening to other spheres of mass communication.

October, 2005
When someone spots for the first time a small corner inside a bar, next to a whisky and vodka machine, where there is a screen with someone dressed like a bartender touching it every ten seconds someone might think he is checking every order into the processor and calculating bills. I base this premiss on my own cultural background.
There are lights blinking and even smoke machines. Different night, different bar and different people dancing to no DJ. Turns out, besides his drink-mixing skills, the bartender also owns audio-mixing intuition.

In Holland there are around ten big companies that make DJ software. There is an application that works on Windows XP platform and any personal computer with a touch-screen can run it. The interface is very similar to the one from the more known Traktor DJ Studio and not only bartenders are using it. I witnessed already DJs (that is, men that don't serve drinks that night) using it. The companies that sell this services do more than programming, or they would stop getting money after every small dance-entertainment-business bought one copy of its creation. They also establish protocols with the institution that controls copyrights in Holland and every month, in return for specified fees, they mail a new CD-ROM with 400 MP3 tracks to the paying bars. The first doubt that comes to one's mind may be about he nature of software: Is it a set of ideas or is it a material thing? If something was taught to the users this last times, is that a computer generated image, text or video, is as material as the meaning it comes out from a painting, book or film. The fundamental difference is that it can be copied with very little or even no amount of financial investment. Duplicating a file has null costs and tends to be very fast.

As Andrew Brown (November 19, 2005, The Guardian) said:
"In the beginning, computer software was neither patented nor copyright. For so long as the machines had no users, only programmers, this made sense. But in the mid-1970s, people started to see they could make money out of software. This is not easy or obvious, because when I make a copy of your program, you still have the original, which works just as well as it ever did."
Later in the same article he also rephrases Thomas Jefferson statement meaning that when one shares an idea nothing is lost so, naturally, it cannot fit in the same market standards has oil or rice. The logic of economy is the one from trade. It is logical that one gets compensation for losing a bread but not from instant free-cost copying.
Excessive commercial orientated production has shown its claws to the industrialized world in 1929. By that time it happened with material property.

Nowadays the bartender can easily replace the "vinyl DJ". Midi-controler-or-not, playlists-or-not, auto-mix-or-not, random-or-not, everything is possible!-or-not!
It's not possible to play non-authorized songs. And I don't obviously mean author-authorized, but software-company-and-intellectual-property-institution-authorized. Those systems are connected to the internet and content management is enforced from the source. If not, that control is already codified on the software.
Nothing truly dangerous yet, but to a kid that usually goes out on weekends it's already too easy to understand what kind of environment a place normally has just by knowing the brand they use for DJing. "Oh! Fuck... It's Xenox... Lets get out of here." Worse, a regular MP3 CD won't work unless the system is illegally cracked. Even if you want to hear your own music (you produced) and/or the track has no copyright limitation. And if that kind of impediments to free culture are not illegal, they should be.

I predict that in about 9/10 years, a big part of the commercial and underground artists field of action (visit cards, video clips, music production, logotypes, posters, flyers, personal invitations, furniture design, corporate identity, merchandising, clothes...) will have already suffered a gentle but strong turn on the authorship responsibilities. I mean that these kind of products will probably be projected, not by highly particularly trained professionals, but by other workers. Personal secretaries and civil constructors with a little help from the right software and hardware will be able to design proper solutions for particular cases. Type scanners, 3 axis scanners, laser printers, all kind of recorders (...) will allow the middle class person to be so much of a consumer as a producer. Urban landscape will evolve to a point where real time advertising mixes with information, where personal tools have as many communicative power as corporate media interests. Small MP3Player-Digital-Camera-TouchscreenTV-Computer-Telephones with GPS are already connected to the internet through public places access points.

Power VS control.
The individual lifestyle might not permit the actual public of mass communication to identify its own capabilities, and therefore the personal representations will probably be less effective than the collective representations. By the year 2006, more than 50% of the world population is already living in metropolis (cities with more than 1 million habitants). And the a big part of this metropolitan-people hasn't even touched a computer yet. Most of the macro cities are located in underdeveloped countries.
For example, China gigantic concentrations of human beings have just recently started to receive the even bigger amount of innovations that developed civilizations have created in the last decades. Lets not make the mistake of thinking that european, japanese and american cultures are fully aware and in great control of the media society. In fact, changes are less visible in slow motion.
If we combine this facts to the small but effective modifications happening in the name of intellectual property industries' interests, the most objective result will so disappointing as the one predicted by George Orwell in 1984.
Society always needed the feeling that everything is under control to maintain order, and news companies, cannot just tell the people, that the public can say and "write" everything they need to be said and written for them. The list is endless: music, manifests, news, radio and TV programs, web-sites, software, movies, documents, laws and even money. That would simply generate chaos the same way it would happen if the pope came to some balcony and said to a million christians: "God exists only as a concept! You know? Like an idea and even less than a cartoon character..."
The most conscious news and media corporations have definitely no need to bring some light and responsibility to the actual consumer. What most clever cultural content producers are doing, is exactly the opposite: getting the public lazy and comfortable in it's new in-materialism. Cheap fun orientated gadgets, automatic content filters, 100$ Laptops (without Hard Disk what can ultimately get young children used not to record information - for educational purposes - they say), software that installs itself on a computer that prevents copies being made and breaks the machine if an attempt is made to remove it...

Whether it is Sony, the government, a travel agency, or some american cracker mafia gang that ends up working, controlling and owning with the user's tools, doesn't really matter now. What's important is to understand this are changing times. And the time to take reasonable and responsible attitudes is now. Tools are built, we just have to use them for higher purposes that the ones seen in commercials. Allow me to remember that we are dealing with one of the most delicate issues of contemporary society with one perfect example:
"The public project that sequenced the human genome, led by Sir John Sulston and Bob Waterston, defined itself as in opposition to patenting data. This wasn't just an idealistic stance. (...) Sulston now, after his Nobel prize, spends much of his time campaigning for public access to scientific knowledge and its fruits." (Andrew Brown) Now the bird flu virus DNA sequence is available for the public and according to some scientific opinions, it's easier and cheaper to sequence it than it is to build an atomic bomb. It seems scary but that is precisely why there is no point in continuing to fear the unknown, praising the wisdom of the fool procreating happily ever after. 25 000 thousand years ago we were maybe 2 or 3 Homo Sapiens-Sapiens. 50 years ago we were 2.5 billion. We are now 6.5 billion and counting. The good thing is that laziness can go sideways, and the same way it may help controling information, it may stop all nutjobs arround the world from trying to sequence the bird flu virus DNA, or make every one to work a lot and earn a lot money to buy 60 Gigabytes of new audio-tracks. "In the US, for instance, it is illegal to copy your own CDs on to your own iPod. Obviously, this is a law that is broken all the time, or nobody would ever buy an iPod. The 60GB model sells for $350 (£200); to fill it up with freshly downloaded content from the Apple store could easily cost another $25,000."