sexta-feira, fevereiro 23, 2007

Péum!!! Pléum Plim!

Second Life (abbreviated to SL) is an Internet-based virtual world which came to international attention via mainstream news media in late 2006 and early 2007.[4][5] Developed by Linden Lab, a downloadable client program enables its users, called "Residents", to interact with each other through motional avatars, providing an advanced level of a social network service combined with general aspects of a metaverse.

While Second Life is sometimes referred to as a game, it does not have points, scores, winners or losers, levels, an end-strategy, or most of the other characteristics of games. Residents can visit this virtual world almost as if it were a real place. They explore, meet other Residents, socialize, participate in individual and group activities, and buy items (virtual property) and services from one another.

Second Life's virtual currency is the Linden Dollar (Linden, or L$) and is exchangeable for US Dollars in a marketplace consisting of residents, Linden Lab and real life companies. Though the exchange rate fluctuates, as of February 2007 it is reasonably stable at around L$ 270 to one US dollar.






Building Suzanne Vega's Guitar in Second Life

In August 2006, Suzanne Vega became the first major recording artist to perform live in Second Life avatar form. This forms part of a larger project sponsored by The Infinite Mind, a public radio show which has hired Infinite Vision Media to create a permanent presence in Second Life.

Robbie Dingo was commissioned by Boliver Oddfellow (CEO, Infinite Visions) to make the Guitar and animation for the Vega avatar (created by Munchflower Zaius). The following is a fantastic short video that shows Robbie's considerable building skills at work while he whips into shape a lifelike replica of Suzanne Vega's guitar for the event.